Skip to the river
A giant smiling bass leaps beside Rufus and Tilly’s little orange ferry

An altogether oversized adventure

Small ferry.
Impossibly
big stories.

Find your sea legs ↓
4curious tales
on board

Welcome to the river where the fish are bigger than the timetable.

Rufus and Tilly greet an enormous bass from the ferry railing

Your not-quite-ordinary crew

Meet the pair
behind the wheel.

Rufus keeps the kettle warm.

He can mend a brass hinge, recognise a friendly ripple and misplace his own hat while wearing it. His best navigation tool is the question, “Shall we ask the fish?”

Step into the wheelhouse ↗
Rufus carries rope onto the dock at a giant cotton-reel island
Our home mooring: Spool Quay. Mind the unusually long rope.

Pack three oddments

There’s room for a story.
And three useful things.

Choose any three objects. They will give your imaginary expedition a particular sort of start. No object is the “winning” one.

Tilly chooses odd objects from a trunk while a bass peers through a porthole
The biscuits are for the crew. The bass brought its own picnic.
0 / 3

The trunk is empty. Tap an object to pack it; tap it again to leave it behind.

A bend with possibilities

Where shall
we drift?

The ferry approaches a river junction between teacups, a lighthouse and a compass island
Next possible stop

A lighthouse with a rainy problem.

The roof keeps everyone dry. Unfortunately, it keeps the lamp in the shade as well.

Visit Umbrella Light →
Rufus winds a huge brass key beside a bass holding a cloud-shaped anchor

Oddment 01 / The wind-up key

The anchor
that wouldn’t
stay put.

A cloud makes a splendid shape for an anchor. It makes a rather poor weight. Rufus has a key, a bell and a fish with something to say.

Wind up the first tale ↗

Two more objects from the trunk

A little shelter.
A very large cuppa.

Tilly and a giant bass shelter near a lighthouse with an umbrella roof
Oddment 02 / An orange umbrella

Umbrella Light

Climb a lighthouse whose roof has become much too helpful.

Go up to the lamp ↗
A colossal bass pours a waterfall from a giant porcelain teacup
Oddment 03 / A blue teacup

Teacup Rapids

Someone has poured the whole river. Perhaps a smaller splash would do.

Follow the pouring river ↗
Tilly explores a floating compass island beside a bass wearing a star

Oddment 04 / A stubborn compass

North has
gone visiting.

North: a familiar direction with an unfamiliar fish in it.

Find out where north went ↗

Down by the kettle engine

Every adventure
needs a small repair.

The ferry’s engine runs on patience, warm tea and a remarkably ordinary cog. Tilly keeps the spare parts in a drawer marked by shape rather than size. Rufus keeps the biscuits somewhere “obvious”.

Open the workshop drawer

One spare hinge. Two unclaimed buttons. A spool of blue thread. A note from Tilly: “The thing you’re looking for may be the thing you put down to look for it.”

Rufus and Tilly work on the ferry’s brass engine while a bass watches
No real mechanical advice here. This engine belongs entirely to the story.
The crew share a quiet sunset with their enormous fish neighbour

Rufus’s end-of-day note

“A good voyage
leaves room
for a surprise.”

Today we found a roof that was too generous, a cup that was too enthusiastic and a compass that needed a friend. Tomorrow we shall take the long way round.

Rufus, with one biscuit remaining.

Tilly follows a fish-shaped constellation above a moonlit bass

Before the
lanterns go out.

Are these real places?

No. Spool Quay and its river are an original fictional world. The voyages are illustrated stories, not tours or travel advice.

Do the choices cost anything?

No. Packing the trunk, turning the compass and choosing a story branch do not involve payment, stakes, rewards or prizes.

Will the site remember my voyage?

Your choices stay in the page while it is open. This version does not automatically save them in browser storage. You can begin again whenever you visit.

Can I read without choosing?

Yes. Each tale includes its beginning and conclusion on the page. Optional controls reveal extra viewpoints and playful variations.

Can I send the crew a note?

The real shore-office form is for website questions and corrections. Rufus and Tilly are fictional characters; they do not receive mail or make bookings.

A giant bass delivers an orange parcel to the shore-office pier

Back at the pier

A note
for the shore?

Found a page problem or a muddled passage? The website’s shore office can record your question.

Shore-office correspondence

Please keep private addresses, passwords and other people’s personal details out of your note.

A confirmation reference means the website has stored your note. The story characters do not receive real mail.